I had take an online course on Gamification offered through
& Coursera
Conducted by Prof
· All employees eat at the office canteen/cafeteria
· Government will tie-up with entity like ‘Reebok Crossfit’ http://reebokcrossfitone.com/
Approach to introduce gamification
Step 1: build a portal over the intranet. Just like facebook every player will have a profile page. Since government has details about all its players, the profile page will be prefilled with basic information like name, age, blood group etc. Some of the info players can choose to hide like weight. There will be options to fill up
· status updates,
· their exercise regime details,
· wish list: where an employee and mention what he want to achieve like loose 40lbs in 3 months etc
Apart from the above there will be a point counter on every profile page & a relative (shows other players with 20% higher & 20% lower points) leader board.
Portal will have tab: ‘My Regime’
Reebok will send a customized workout plan for the week. Player can choose to share completed task. Reebok will publish weekly results to every player’s page. The results will carry points and badges for completion.
Step 2: Introduce salads at the office cafeteria. There will be variety of salads some most healthy and some not very healthy (but far better than junk food). Every salad will have points eg:
· Ceasar salad: 200 points
· Pesto chicken Salad; 150 points etc
Every purchase the player has to give his id number (empid) at payment counter. The system will be connected to the portal
Step 3: Employees following the regime at ‘Reebok Crossfit’ will be exempt from completing 40 hrs/week. Twice a week they can choose to leave one hour before the official leaving time.
Step 4: A giant weight machine (attractive as a slot machine) will be placed at the entrance of the office. Employees can again enter their empid and weigh. They get a fancy ticket and their recorded weight is transferred to the portal.
Gratification to players with highest points;
· 5 monthly winner gets a 3 months movie cinema pass
· After 6 months, 1 player gets free Europe trip with family
Gamification will introduce a fun element among players (employees). Health is a concern to most of the individuals. Firstly, by this process players will be intrinsically motivated and will be hooked on to this game like structure. Secondly, through PBL and gratification they will be extrinsically motivated to meet the guidelines
Peer Evaluation:
Case III on Gamification will be in the following blog
Conducted by Prof
- Objective: Keep city employees healthy, fit and
they meet the U.S. Physical and muscle-strengthening activity guidelines.
- If the employees are fit, city would not incur huge costs on health plans
- Target Behavior: Get city employees to exercise and eat
healthy food
- Success Matrix:
- 80% employees who are overweight & obese to have controlled weight (as the average USA citizen)
- 90% employees to meet the U.S. Physical Activity Guidelines for aerobic physical activity
- 70% employees to meet Guidelines for muscle-strengthening activity
- Success Matrix:
- Who are the players: City employees who:
- Are Overweight, obese and do not meet U.S. Physical and muscle-strengthening activity guidelines
- Activity loop:
· All employees eat at the office canteen/cafeteria
· Government will tie-up with entity like ‘Reebok Crossfit’ http://reebokcrossfitone.com/
Approach to introduce gamification
Step 1: build a portal over the intranet. Just like facebook every player will have a profile page. Since government has details about all its players, the profile page will be prefilled with basic information like name, age, blood group etc. Some of the info players can choose to hide like weight. There will be options to fill up
· status updates,
· their exercise regime details,
· wish list: where an employee and mention what he want to achieve like loose 40lbs in 3 months etc
Apart from the above there will be a point counter on every profile page & a relative (shows other players with 20% higher & 20% lower points) leader board.
Portal will have tab: ‘My Regime’
Reebok will send a customized workout plan for the week. Player can choose to share completed task. Reebok will publish weekly results to every player’s page. The results will carry points and badges for completion.
Step 2: Introduce salads at the office cafeteria. There will be variety of salads some most healthy and some not very healthy (but far better than junk food). Every salad will have points eg:
· Ceasar salad: 200 points
· Pesto chicken Salad; 150 points etc
Every purchase the player has to give his id number (empid) at payment counter. The system will be connected to the portal
Step 3: Employees following the regime at ‘Reebok Crossfit’ will be exempt from completing 40 hrs/week. Twice a week they can choose to leave one hour before the official leaving time.
Step 4: A giant weight machine (attractive as a slot machine) will be placed at the entrance of the office. Employees can again enter their empid and weigh. They get a fancy ticket and their recorded weight is transferred to the portal.
Gratification to players with highest points;
· 5 monthly winner gets a 3 months movie cinema pass
· After 6 months, 1 player gets free Europe trip with family
Gamification will introduce a fun element among players (employees). Health is a concern to most of the individuals. Firstly, by this process players will be intrinsically motivated and will be hooked on to this game like structure. Secondly, through PBL and gratification they will be extrinsically motivated to meet the guidelines
Peer Evaluation:
What I liked was...
peer 1 → the fact that Reebok will send a customized workout plan for the week and publish weekly results to every player’s page.
peer 2 → [This area was left blank by the evaluator.]
peer 3 → You explained one gamification system very structured, easy to understand and related with the context of the project.
peer 4 → Addressing diet as a key factor besides exercise. The link of the weight machine to the portal to track progress is unique.
peer 5 → the structure of your response! Well organized and presented information.
What could have made this submission better was...
peer 1 →
You have choose as target players only city employees who are
overweight, obese and do not meet U.S. Physical and muscle-strengthening
activity guidelines. If I was one of them I would react negatively to
the fact that because of my aspect I have to take part to this process:
it would be discriminating!
The giant weight machine (attractive as a slot machine) placed at the
entrance of the officewould be a nightmare for the major part of women!
peer 2 → [This area was left blank by the evaluator.]
peer 3 →
Maybe I would related the information learned in the course with the
gamification system, explaining how the gamification system will
motivated employees.
peer 4 →
Maybe more team oriented 'quests' and cooperation so it doesn't feel so
individual and people are supported. Strong solution to the problem
overall.
peer 5 →
more choice of quests for players - instead of just being sent a
workout from reebok every week. That they would have more control over
choosing what exercises they wished to complete to achieve their points
Case III on Gamification will be in the following blog
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